# VTK::RenderingOpenVR The `OpenVR` module aims to support PC-based rendering to virtual reality headsets via Valve's [`OpenVR` API](https://github.com/ValveSoftware/openvr). The OpenVR standard has been succeeded by the industry-wide [OpenXR](https://www.khronos.org/openxr/) standard. See the VTK [`OpenXR` module](../OpenXR/README.md) for modernized support. The VTK `OpenVR` module is preserved for legacy support. ## Supported Devices Any device that renders with OpenGL and runs from the OpenVR runtime is theoretically supported. Devices include: - HTC Vive (, Pro) - Valve Index - Oculus Rift (, S) - Meta Quest (1,2,3,Pro) - [Quest Link](https://www.meta.com/help/quest/articles/headsets-and-accessories/oculus-link/connect-link-with-quest-2/) or [Air Link](https://www.meta.com/help/quest/articles/headsets-and-accessories/oculus-link/connect-with-air-link/) only) - HP Reverb G2 ## Supported Controllers The VTK `OpenVR` module provides bindings for the following controllers: - [HP Motion Controller](vtk_openvr_binding_hpmotioncontroller.json) - [Valve Knuckles](vtk_openvr_binding_knuckles.json) - [Oculus Touch](vtk_openvr_binding_oculus_touch.json) - [HTC Vive Controller](vtk_openvr_binding_vive_controller.json) The VTK `OpenVR` module is considered legacy and not under active development. Please see the VTK `OpenXR` module for support for additional controllers and alternate input mechanisms. ## Testing A minimum [OpenVRCone](https://examples.vtk.org/site/Cxx/GeometricObjects/OpenVRCone/) example is available for download on the [VTK Examples website](https://examples.vtk.org/site/). Tests in the [`Testing/Cxx`](Testing/Cxx) directory may also be run to demonstrate VTK `RenderingOpenVR` capabilities.